| TOTAL PARTY KILL #4 |
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| Total Party Kill |
| Written by Steven G. Saunders |
| Tuesday, 16 September 2008 00:00 |
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This was originally supposed to appear in Comics Waiting Room, but seeing as I missed deadline due to sickness and shenanigans, TPK #4 ended up here. I have to admit, editing was a tad bit easier! - Steve
“Total Party Kill (TPK) is the colloquial term for when, in a single encounter during the course of a role-playing game adventure, the entire party of player characters is killed.” – The Codex Wikipedia
(Make the jump to TPK-Speed!!) Table of Contents: Good news! This ToC is "anchored" so that you may just click where you need to go!) Appendix. The Important Self-Important Stuff
I. Pulling Serious RPGees
3:16 - Carnage Amongst the Stars. Man, this was almost the Spotlight of the Fortnight. It came this close. Can you see how close from there? If you could, you would see just how close. Gregor Hutton does it again. First he wowed gamers with Best Friends, probably one of the most original RPGs in years, and now he slaps us with 3:16, a role-playing game which could be quickly and without much thought be described as a po’ grunt’s Starship Troopers. This is a fast game, a dirty game. This is a game which will take you by surprise and then eviscerate you. ‘Mind, you’ll love every minute. What’s the story here? It’s the Future. Far Future, in fact. Mankind has become complacent and near immortal with crap like Science. What to do? For starters, jacktard, you could sign up for the 3:16th Expeditionary Force, become a Space Trooper, and hand out some Bug ass. Delight in the kill-happiness and wanton destruction that military enterprise against alien creatures can only bring! Ahhh… you feel that? No, not that, you naughty person-- THAT. Nothing like a warm gun. This game is fast, like I said, and really easy to create characters and play. The rules are swift, and usually involve quick, near-abstract resolution. The game system is described as “elegant” and that’s an apt description. I really wish I had more space to get more into it, but trust me when I say “it works”. If you are looking for an inexpensive game that can be as shoot/kill or roleplay as you like, can create characters and scenarios faster than a really fast thing, and can entertain with the best f them then look no further: 3:16 is for you, troop. Kill bugs, be a bad ass, gain rank, go out in an orgy of violence. What more could you ever want, I ask? Score: That’s it, game over, dude. GAME OVER! Total Party Kill. The squad is all over the place. Literally. The Great City Campaign Setting. 0one Games’ products have been cherished by people like me for years. And now here they are offering a whole campaign setting which “portrays a struggling mercantile colony ruled by the incompetent son of a brutal emperor”. It looks very sweet indeed (and though it can fit with anything, it has 3.5 ed. stat blocks), filled to the brim with maps (what 0one is known for, and rightly so!), creatures, intrigue and adventure. A whole new city at your disposal. I haven’t gotten this excited about a “drop into any campaign” city since Bard’s Gate from Necromancer games (which I picked up last birthday along with Troll Lord’s Yggsburgh-- also great). I’ll keep my eye on this delicious offering, and when the time is right, I’ll snatch it up. I get the feeling that time will have to be soon. I mean, come on, it’s worth it for the maps alone! I just have to make sure Map Envy doesn’t set in. Score: The adventuring party is safe and sound at The Felled Ogre. But they here tales of their imminent slaughter… it’s coming… yes, it’s coming.
Danger Magnet Magazine. Pulp gaming fan? Can’t get enough? The come get your medicine and stop those shakes, sweet thing. An electronic magazine offering, this competently written periodical should cure whatever idea-droughts which ail you. This token of pulpy affection is free, free, FREE and focuses on "Ubiquity and Hollow Earth greatness". It's got Tomb Beetles!! Score: The party just got their butts kicked in (by Dire Tomb Beetles, of course), even though they were armed with Tommy guns and compasses. Three out of four members perished.
Star Frontiersman Magazine. Oh. My. Goodness. A friend of mine directed me to this site as a way of saying “Happy Birthday” and I am like a space pig in cosmic poo all over again. New rules, new adventures, new ideas, new equipment… and best of all, an unrestrained love for one of the best RPGs of all time: Star Frontiers. Star Frontiersman is an electronic, PDF-based magazine which you can download for no cost. Extraordinary in every respect, if you are into Star Frontiers I’m sure you’ll agree that paying a cover price would be no trouble. Issues 1-6 are available in one tidy package from Lulu.com. Score: Total Sector Kill. Everyone. Gone. In a single bright and painful event.
II. Minis on the Mind, Terrain on the Brain
Plastic Roman Legionaries! From Warlord Games. I’m a sucker for Roman figs. A total sucker. These are finely crafted ones I can assemble myself? Sign me up. Score: Veni, vidi, TPKi.
III. Arbitrary Random Idea Generator Goods and Gear.
I could go on and on with other idea-sources, but that would leave me with nothing for next week! I’d love to hear what your sources are, and would love even more to share them right here in Total Party Kill.
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!
Red Sonja #37. Without any doubt in my mind, this is one of the best fantasy comics on the market today! Brian Reed just brings it with his story of the reincarnation of Red Sonja, as she learns the hard way how to go from prissy noble lady to death-dealing she-devil real quick-like. The character of Osin reminds me a lot of Claw the Conqueror, what with his hand and everything, but this is a good thing, I assure you! Artist Walter Geovani completes this epic journey of blood and revenge with some of the best illustration I’ve seen in a long, long time. Thank you, Red Sonja, for being so badass cool. Score: Total Party Kill. Like there was any other choice I had.
Dragon Prince #1. Oh, Ron Marz, how I love thee. This is the kind of comic my wife would enjoy, and I enjoyed it, too! It’s a story about a modern boy who is really into dragons discovers that he really is a dragon himself and then his life-changing adventure begins. It’s these kinds of childhood wish fulfilment fantasies which really get me right here. Know what I mean? Of course, if you know anything about comics, Ron Marz and Lee Moder together should be enough for you to go out and buy this book. I can’t wait to see where this title goes! Score: While trying to obtain the Dragon Heart of Eragonia, the party encounters a great and ancient wyrm who gobbles all but the Halfling whole. Upon reaching the safety of some anonymous village, Ulf the Rotund decides to give up on adventuring altogether and take up a life of appearing on Iron Stew Master regularly.
Salem: Queen of Thorns #2. Solomon Kane fan? Into that incredible Witchhunter game currently slaying the market? Well, here you go, puritanical pardners! Yet another release from The Day of My Birthday, I’m sure you can tell I was happy as a space-borne clam-person with my Wednesday haul.
Other titles of note: The Stand: Captain Trips #1 (I think I may like this story/world best in comic form), Star Wars: Knights of the Old Republic #32 (is it even possible for this title to suck, I ask you?), Star Trek: Romulans – The Hollow Crown #1 (probably John Byrne’s best writing work in years— worth picking up!), The Goon #28 (yet another comic I have no complaints about), Warhammer: Condemned by Fire #4 (I love this series. I really, really do!), Newuniversal: Conquerer (I’m not sure where it all fits in, as I haven’t been following, but Si Spurrier sure crafted a nice issue— nice art, too), Northlanders #9 (I promise I’ll give this butt-kicking series more attention in the future), The Dark Tower: Treachery #1 (nice issue; I look forward to #2!), and Buckaroo Banzai: The Prequel #1 (I’ll be sure to give #2 some more love here in instalments to come).
Though I received many fine gifts, this one seems to have pleased me the most. Why? Is it because it has a rules-set that blows my mind? Is it outstanding art? The layout? I’ll tell you: It’s the best written RPG you can find. I don’t know if Mr. Wick was thinking of this consciously, but his conversational and relaxed way of presenting the game sucked me right in. I never just sit down and read a 300+ page gamebook from cover to cover, especially if it’s a PDF. Damn you, John Wick, I had some serious eye-strain! Luckily, the fonts are very readable and larger. I suppose this would have been a much smaller book had he decided to go with tiny print. But it’s the elegant (there’s that word again), no-nonsense yet casual presentation that wins me over. And what of the game itself? In it you play one of the Blooded; the ven. The ven are a race slightly different than humans, with no afterlife and stronger, faster, longer-lived and tougher. They dominate the world in which they live. The world is the enemy. Opera matters. Wick presents his game as if the ven are a real historic people, asking open questions, and blaming inaccurate and disputed data for any inconsistencies. In a word: BRILLIANT. Ultimately the ven are what you make them, and you can drop them into whatever world you choose. This game has echoes of World of Darkness, especially in the sense that it encourages intrigue, deception and ruthlessness. In the introduction, Mr. Wick explains this is an “anti-Dungeons & Dragons” game. The antithesis to this time-honoured dice-slinging tradition. He’s quite right, but it’s “anti” in all of the right ways. You character doesn’t start out weak, but strong. He/she has already reached a station of power. Instead of searching for riches, the new character might live out a life of decadence. Or maybe they’ll manipulate a group of adventure-prone folks to their advantage. Clothes and colour matter. Another thing is that the Accumulation of Stuff is taken out. There’s no money! So much for the Dragon’s Horde, eh? There are also echoes of Elric in this game, as the ven remind me of the Melibonians. Passion rules; Love, Hate, Romance and Revenge are All-Important, All-Encompassing. Aw, I could go on and on and on. Several columns worth of nattering, in fact. But this particular installment is already becoming long in the tooth, so to speak. I suppose you’d like to know more about the rules of play. Well, they’re very nicely explained and are a great take on Evil Hat’s FATE system (think Spirit of the Century or Starblazer Adventures), but with even more tweaks and twiddles. Dice pools, Aspects, Style points-- they’re all here. The matter of dice takes on a more blatant form of gambling, as you decide how many to roll and how many to risk. It’s still dice vs. difficulty rating in many situations, but it’s all very loose. I like this. I like gaming which relies more on story than dice, and it’s never more true than with games like this. Sadly, I cannot fully explain all of the rules in the limited space I have. I blew my wad on the usual ravings and hyperbole. But if you visit the Houses of the Blooded site, more will be explains. That I can guarantee you. I would like to extend my heart-felt congratulations to John Wick and Crew for producing a game of extraordinary measure and incredible worth. So far this has my vote for Game of the Year. And believe me, anything that beats out Dark Heresy has to be something so special and worthy that mere words can express how I feel on the matter. Don’t let me be the deciding factor here though, my friends, just GO HERE and drop the Five Dollars. You will not regret a single cent lost. I’ll cover some actual game-play in a TPK or 12 to come… Score: Mega Total Party Kill. There is no way to measure the magnitude of this TPK, actually. It can be said, at best, that several generations will be effected.
The Guild. If you haven't seen this web-based "sitcom", you should! Revolving around some of the most sterotypical MMO players you'll ever come across, the laughs are copius and mighty! Excerpt from the Mutant Chronicles Movie Novel. Matt Forbeck writes it, and I’m willing to bet it’s even better than the movie. Er, not that I’ve seen the movie yet. Because that would be I would have downloaded a leasked version, and I never, ever do that. Ever. STOP LOOKING AT ME! d12 Love. Eric over at Red Box Hack (an excellent game I'm sure to cover in the future) gives his thoughts on the d12 as it pertains to RBH. Then some d12 love commences in the comments. Personally, I love the d12. My favourite use of it was when a head flew 2d6 feet in a random direction during a Warhammer game (later adopted for most other systems, naturally) and in order to determine the direction we'd roll a d12, with 12 o'clock being where the nose was when the head was attached. Such good times we had! And still have!! It's funny how a simple blog post by someone you don't know can trigger such happy memories. BADD Book . This is the booklet Bothered About Dungeons & Dragons sent out. Be careful for any inadvertent devil-worship! Big thanks goes out the The Escapist for this one. Geek Orthodox. Not only is this an awesome gamer-nerd blog, but he’s been running a series on “second-rate barbaric Conan wannabes”. My gripe? I should have thought of it first! Anyway, I find myself agreeing with what’s said. Take a look… and here, start with Wulf. And then there’s Iron Jaw! Be sure to read more… happy hunting!
That’s it for this edition of TOTAL PARTY KILL. I’m glad you could join me on this noble quest of raving hyperbolese. If there’s something you would like for me to cover here, don’t be afraid to say hello! Until next time, keep those Victory Points high. On the bright side, I got to say “I’ve got wood for sheep!” several times. - The TPK “support blog”. Lots of comic and game reviews, too: DIARY OF A GROGNERD - The oft updated gamer-centric webcomic I do with Josh Wagner: ORCUSVILLE - Can’t get enough of me? Even my wife would say you are mad: MY LIVEJOURNAL
Thought of the Fortnight: “Never trust a well-armed gnome. Ever.”
Past TPKs:
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